- Skyrim Male Argonian Follower Mod
- Skyrim Argonian Follower Mod Minecraft
- Skyrim Argonian Follower Mod 1 8
- Skyrim Argonian Follower Mode
- Thanks for watching our Skyrim Mod Spotlight! Skip-to buttons below! Skyrim Mods: Khajiit and Argonian Adoptable Children. Make any child your follower http.
- Equinox - my Temple of Meridia mod comes with one follower and one semi-follower, both custom-voiced with 100+ lines. Not as many as other custom-voiced follower mods but technically more than the majority of vanilla followers.
Paulwhitlock2: general guy I chat to on steam bout mods, helped give me ideas and also tested my mods. Check his orc followers mod on steam. Andyman706: another mod tester and guy i chat too on steam with. Search his mods on steam. Silentsam90: friends since college, housemates at uni. Followers do not take Water Damage, and cannot drown. However, they do not have infinite breath (with the exception of Derkeethus, the only Argonian follower) unless you give them a waterbreathing enchantment to wear (see Follower Equipment below). If they run out of air, they will abandon their post by your side and swim to the surface.
One melee build I'm gonna rock in The Elder Scrolls: Skyrim Special Edition is an unarmed build. Even though it's not as powerful as others, it's quite satisfying to take on a bandit fort or fire-breathing dragon with nothing but your fists.
The game isn't really catered towards unarmed builds, though. Unless you turn the difficulty way down, there are a few things you pretty much have to do to make this build viable without mods.
Here are the key components.
Skyrim Unarmed Build Race: Khajit or Argonian
I'll start by saying you don't have to use these two races. I just recommend them for one reason - they have racial bonuses to unarmed damage. Khajit have a starting unarmed damage rating of 22, while Argonians are at 20. Fifa 2007 full version.
Makes sense, right? They have freaking claws! Humans (i.e. every other race) do not.
In fact, these races actually do more damage unarmed than they do with most starting weapons.
Personally, my favorite race is Nord -- which surprisingly can still work. Having the Battlecry racial power is nice if you get into a jam. It just means you will always do less damage, so you need to account for that with other things I talk about in this article.
Skyrim Unarmed Build Armor - Heavy Armor
There are two reasons you need to use heavy armor for this build.
The first is that you need all of the protection you can get. You won't be taking out many enemies in just 1-2 swings, so you'll need as much armor as possible to protect yourself. Fights won't be long exactly, but they'll be long enough that you'll definitely be taking damage.
Reason #2 is a certain perk in the Heavy Armor tree -- Fists of Steel. This skill adds your heavy armor glove rating to your damage.
Booyah!
This is one of the best ways to add damage to your fists. And if you can get a nice set of Daedric or Dragon gloves, it is a very nice damage boost.
That leads to the next necessity..
Skyrim Unarmed Build Crafting - Blacksmithing
To make Fists of Steel effective, you need the best gloves you can get your hands on. Even though you can find/create/buy some heavier armors without Blacksmithing, they get much rarer as you go for the high end stuff.
Hence, the need to invest heavily in this skill tree.
You don't necessarily have to go all the way to Dragonplate armor. You can still do pretty well with others, like Ebony (which I think looks the coolest). But if you want to maximize your character's damage (and defense), you'll need to go all the way to the top.
Not only does investing in Blacksmithing help you create everything, but also lets you improve your armor much more. Even though improving armor/weapons is easy to forget about, it will make a huge difference over the long run.
But Blacksmithing isn't the only craft to invest in.
Skyrim Special Edition Unarmed Build Crafting - Enchanting
If you want to roleplay, Enchanting may not make much sense. After all, a brawler probably HATES the idea of spending time at a crafting table. Instead, they'd rather be wandering around Skyrim punching people in the face.
But if you want to get the most out of a brawler build, you need to embrace your inner Enchanter nerd. Why? Because there's an enchantment in the game that improves your unarmed damage. The problem is it can only be found in one place -- and it's on a set of light gloves.
To get the gloves, go to Riften and into the sewers (called The Ratway.) As you navigate through, you'll meet a guy called Gian the Fist. Kill him, loot the gloves, then go disenchant them.
From there, you can start putting the enchantment on everything you'd like. Not every piece of armor can use it, but just putting it on a few pieces should be more than enough.
Skyrim Special Edition Unarmed Build - Shouts
You're the freaking Dragonborn. There's no reason not to use shouts to help you dominate the battlefield.
Even though you have lots of options, these make the most sense:
- Unrelenting Force: Everyone's favorite..and for good reason. If you get overwhelmed, this turns the tides by getting your enemies out of your face and helpless on the ground. You can also use this to escape a hairy fight by blowing your opponent(s) 20 feet away and then making a run for it. Or you can just use it to blast people off a cliff or fort wall, which is always fun.
- Whirlwind Sprint: This is probably my favorite for warrior builds. It's not as important when going against melee enemies, but it is useful if you need to run away. Where this shout really comes in handy is against mages and archers. Whirlwind gets you in their face very quickly, letting you pound on them before they even realize what happened.
- Become Ethereal: Great for several things. When charging a ranged enemy, this can help you close the gap without taking damage. You can also use this to shrug off dragon breath if you're out in the open and don't have something to hide behind.
- Also fun for jumping off cliffs!
- Elemental Fury - This is a fun one. It increases your attack speed by 100% once you have all three words, but even just one word increases speed by 50%. That's a huge boost, letting you pound on your enemies with reckless abandon -- just as a brawler should.
Again, there are other good shouts to choose from, like Ice Form or Marked for Death. But these four are (in my opinion) the best.
Skyrim Unarmed Build Weapon Tree - One-Handed
The bad news is that most perks don't really help you as an unarmed combatant.
The good news is there are two that do. Dual Flurry helps your dual-wielding attacks (including unarmed) fly much faster. The other, Dual Savagery, makes dual-wielding power attacks stronger.
Skyrim Male Argonian Follower Mod
While it'd be great if a perk like Armsman (which increases your damage) worked for unarmed, that doesn't seem to be the case. But still -- you can use the other skills referenced earlier to boost your damage to a sufficient level.
The Best Follower for an Unarmed Skyrim Build
The general thinking with followers is that you should have a companion who complements you and covers aspects of battle that you can't. So because you're a melee character, you may want to go with an archer or mage.
A few archers to consider are Jenassa in Whiterun or Faendel in Riverwood. If you prefer a caster, Marcurio in Riften is great.
..but there is something to be said about taking a melee follower with you. The main reason I say that is they will help draw fire away from you, whereas a ranged follower needs you to draw fire from them.
Since you are more important, it makes sense to have someone else helping you tank. This is especially true when going up against multiple enemies, where your melee follower can charge towards whichever ranged enemies are targeting you.
Unarmed Build Combat Gameplay
No, I won't go into details on how to roleplay here. Instead, this is just to give you a general idea of how fights will often work out.
- Assess the situation - What are you going up against? If there are ranged enemies, is there anything you can hide behind for cover? If you have multiple melee enemies charging you, can you get into a doorway so only one can reach you at a time?
- Beat down melee enemies - Those bandits, or draugr, or whoever charges you goes down first. Again, try to fight them one at a time to avoid getting overwhelmed.
- Use a shout to close the gap between yourself and ranged - Once melee enemies are dead, use a shout like Become Ethereal or Whirlwind Sprint to get within melee range of your ranged enemies. This is especially important when going against mages -- archers deal damage, but mages can seriously wreck you if you don't have magic resistance.
When going up against dragons, consider having a bow or or magic staff to attack while it flies overhead. You don't have to, but getting in a little extra damage before it lands doesn't hurt.
The best shout to use (assuming you don't have the one you find at the end of the main quest) is probably Become Ethereal. That way you can become invulnerable for a few seconds if you caught in a blast of fire or frost breath.
Conclusion
There you have it -- the Brawler. Playing unarmed in The Elder Scrolls: Skyrim Special Edition can be a very viable and fun play style. you just have to go a little out of your way to make it work well.
Have fun!
Derkeethus (RefID:0001B08D) | |||
---|---|---|---|
Home Town | Darkwater Crossing | ||
Location | Darkwater Pass; relocates to Darkwater Crossing after his related quest | ||
Race | Argonian | Gender | Male |
Level | PC×1 (range=6-30) | Class | Ranger |
RefID | 0001B08D | BaseID | 0001403E |
Other Information | |||
Health | 50+(PC-1)×10 | Magicka | 50 |
Stamina | 50+(PC-1)×5 | ||
Primary Skills | Archery, Light Armor, Block, One-handed | ||
Morality | No Crime | Aggression | Unaggressive |
Essential | Yes, until Extracting an Argonian | ||
Marry | Yes | Follower | Yes |
Faction(s) | CrimeFactionEastmarch; PotentialFollowerFaction; PotentialMarriageFaction; TownDarkwaterCrossingFaction |
Derkeethus is an Argonianranger and a miner of Darkwater Crossing in Eastmarch. Several residents of Darkwater Crossing may tell you he has gone missing before you find him in Darkwater Pass, being held captive by Falmer. Rescuing him will increase his disposition towards you.
Derkeethus can become your follower after rescue, as well as a potential candidate for marriage and for joining the Blades. He is trained in One-handed and Light Armor and tends to dual-wield weapons when not using a bow. However, like Annekke, he equips a pickaxe as an offhand weapon, and will not properly dual wield like Jenassa.
He wears a set of miner's clothes and a pair of boots, and is equipped with an iron dagger and a hunting bow supplemented by twelve steel arrows. He also carries some lower-class items and gold.
Only two people back in Darkwater Crossing will tell you that he is missing. Hrefna will tell you, 'Derkeethus used to take me diving way down deep in the river. I miss him,' while Derkeethus' friend, Sondas Drenim, has this to say about the crossing: 'Those falls.. dangerous place. Derkeethus thought he could find some good fish in the pools. Haven't heard from him in a long while.'
Skyrim Argonian Follower Mod Minecraft
If you manage to reach him, he will run up to you, giving you the option to ask who he is. Doing this will prompt him to answer, 'Derkeethus, from Darkwater Crossing. Should have known better than to swim all the way to the falls. Please, get me out of here!' He will follow you until you get him out of the cave, when he will exclaim, 'Thanks! I'm out!' as he heads home.
Once he is back in Darkwater Crossing, he will assume his normal schedule: he sleeps on a camp bed from midnight to 8am, and starts his day with a two-hour breakfast. He goes to work in the local mine until 7pm, when he spends the evening relaxing by the campfire.
Related Quests[edit]
Skyrim Argonian Follower Mod 1 8
- Extracting an Argonian: Rescue Derkeethus from his Falmer captors.
- The Bonds of Matrimony: Find someone in Skyrim to marry.
- Rebuilding the Blades: Recruit new members for the Blades.
Skyrim Argonian Follower Mode
Follower Dialogue[edit]
Trigger | Line | ||
---|---|---|---|
Recruited | 'We are in this together, yes?' | ||
Spoken to | 'I will wait.' | ||
'May the Hist guide us.' | |||
'Let's tread softly.' | |||
'Lead. I'll follow.' | |||
'You are ready to move, yes?' | |||
'To Oblivion and back, as they say.' | |||
'Ours is to follow, friend.' | |||
Enemies are nearby | 'I have a feeling there's going to be trouble.' | ||
Asked to trade items | 'Need me to carry something?' | Told what to do | 'Go ahead. What is it?' |
Casting a Rally spell on him | 'I feel.. unbeatable.' | Selecting what to do | 'What do you want?' |
Before doing as told | 'As you say, it will happen.' | Healed | 'Ah! That felt refreshing.' |
Talked to while he is waiting | 'Whenever you're ready to leave.' | Told to wait | 'I'll keep watch from here.' |
Told to do an impossible command | 'That can't be done.' | Told to follow | 'I will walk alongside you.' |
'Maybe you want to rethink what you're asking?' | |||
Approaching a Dwarven ruin | 'I dislike lurking near dwarven cities. It's like their ghosts are watching us.' | ||
Approaching a cave | 'Look, a cave. A fine place to find trouble.' | ||
Approaching a Nordic ruin | 'Look at those ruins. How long have they stood here, I wonder?' | ||
Within Windhelm | 'The only thing colder than Skyrim is the nords themselves.' | ||
Within Windhelm to an Argonian Dragonborn | 'Trust me, Marsh-Friend. You don't want to be living in this city.' | ||
Nearing an impressive sight | 'By the Hist, what a sight... [sic]' | ||
During battle | 'Time for you to die!' | ||
'Yield, and I may still show mercy!' | |||
'Hssssssss!' | |||
Dismissed | 'I'll be heading home, then, if you need me.' |
Notes[edit]
- Derkeethus is the only Argonian follower available in Skyrim.
- Derkeethus is one of only three Argonians in the game who can be married.
Bugs[edit]
- Derkeethus' essential status does not change to normal after his quest.
- This bug is fixed by version 1.1 of the Unofficial Skyrim Patch.
- Derkeethus may occasionally follow you to the door of the cave but refuse to exit. Reloading older save points may not fix this issue.
- This bug is fixed by version 1.3.1 of the Unofficial Skyrim Patch.
- Waiting for the dungeon content to respawn may fix this.
- A workaround for this problem is to go outside the cave, open the console and type
prid 0001B08D
andmoveto player
and then talk to him, this will finish the quest. - Another workaround is to try to see if he will follow you through the second door out; both lead to the same entrance, but only one leads out.
- If married or recruited for the Blades, he will attempt to return to Darkwater Crossing every day, thus making him very hard to get hold of, since all purchasable homes and Sky Haven Temple are quite a long distance away from Darkwater Crossing.
- This bug is fixed by version 1.1 of the Unofficial Skyrim Patch.
- Derkeethus may be found in Darkwater Crossing. He will talk to you as if you're in the cave and thus initiate the quest. He can be stopped from following you by completing the quest through the 'setstage' console command.
- This bug is fixed by version 1.3.2 of the Unofficial Skyrim Patch.
- Derkeethus will occasionally be out of his cage, especially if you rest in the area above it. This makes it much easier to take him out of the Falmer infested area. ?
- Derkeethus's mood is set to 'afraid'. As a result, he always has a fearful expression when outside of dialogue or combat. ?
- If you marry Derkeethus and adopt a childHF, he cannot be asked how the children are doing as he has no recorded dialogue for it.